Colonial Trilogy Bundle
- 1812 - The Invasion of Canada
- 1812 Treaty Board
- 1775 Rebellion
- 1775 Treaty Board
- 1754 Conquest
- 1754 Treaty Board
- 1754 Native Alliance Expansion
Click on the 'Details' tab for more information about each game in this bundle!
We have been honored to receive The Game Boy Geek Sax Serenade for '1775 Rebellion'. Check out Dan King's review!
Due to overwhelming response to our pre-order promotion for '1754 Conquest - The French and Indian War' all new orders will be shipped in March 2017 when new inventory arrives in our USA warehouse!
The Colonial Trilogy Bundle
1754 Conquest - The French and Indian War
The year is 1754 and France and Britain have thriving colonies in North America. New England has begun to expand west, from their settlements along the eastern seaboard, into the Ohio River Valley. In response, France has built a chain of forts to protect their American territorial claims, extending from Lake Erie to the Gulf of Mexico!
Virginia’s Governor sends a young George Washington with a small force to ‘convince’ the French to leave the region. A deadly confrontation with the French and their Native American allies deep in the Appalachian wilderness sparks the beginning of a world war that engulfs the Americas, Europe, India and Africa.
1754: Conquest is an area control game that continues the award winning Birth of America Series. In addition to the same features that make '1775 Rebellion' and '1812 The Invasion of Canada' so much fun to play, the latest entry in the series introduces:
- New 'Forts' mechanics which allow defenders an opportunity to negate hits in battle
- A new muster system for Native American forces which makes strategic alliances more dynamic and game changing.
- New Harbor regions that govern regional reinforcements from British and French Regular troops.
1775 Rebellion - The American Revolution
The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 19th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced multi-player game!
- Exciting Team Based Play - Encourages discussion and negotiation between factions.
- Dynamic Area Control - Battle for strategic control of the original 13 Colonies, Maine, Nova Scotia, & Quebec.
- Engaging Historical Detail - Experience this pivotal time in American History with events that support the historical details packed into the game!
1812 - The Invasion of Canada
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
- Challenge the Original - Play the game that started it all, the first in the Birth of America Series!
- Invade or Defend the Ontario Region - Battle for important historical locations that will gain VPs for your side.
- Up to Five Players - Play as the British with their Canadian and Native American allies, or play as the American Regulars and Militia.
Birth of American Treaty Boards
Store faction truce cards as they are played with the Treaty Board for each game!
As part of the Birth of America series, experience history through the simple, innovative interface of 1812 - The Invasion of Canada. With an emphasis on gameplay that supports the history behind it, you are sure to have a great time and learn something new in the process!
Living Rules for 1812 - The Invasion of Canada
Download the Summary Sheet and Rulebook in pdf format.
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Question and Answer Forum on Board Game Geek
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Scott of 'Sahm Reviews' takes a look at '1812', a great introductory wargame!
Sean J. reviews 1812 with a focus on the Educational aspect of the game!
The Grumpy Old Gamer reviews 1812 and 1775
Rick over at Armchair General gives his opinion on 1812
Jeff with The Gaming Gang takes a look at 1812
Shut up and Sit Down gives an excellent overview of 1812!
New to wargaming? Scott with SahmReviews discusses why 1812 is a good first choice in his review!
Curious about '1812' in the classroom? Boards Alive gives an overview of the game as an Educational tool on their 50th Podcast!
Tom Vasel gives us thumbs up for 1812
Bart over at The Dice Tower gives an overview and a review
Board to Death reviews 1812
Marco gives his overview of 1812
2013 - Winner, The Dice Tower Wargame of the Year
2012 - Nominee, Golden Geek Best Wargame
2012 - Nominee, Meeples' Choice
2013 - Nominee, Golden Geek Best Wargame
2013 - Nominee, Origins Awards Best Historical Board Game
1812: The Invasion of Canada is an extremely tight design and the rules can be taught in no more than five minutes or so.Jeff, The Gaming Gang, 2012
I think this is an ingenious, simple combat system...Scott, The Board Game Show Podcast, 2012
It is just so entertaining, so quick, so simple, so smart! [...] Just a fantastic game.Shut Up and Sit Down, 2013
I'm going to give this thumbs up!Tom Vasel, The Dice Tower, 2012
On using '1812' in the Classroom: "It was easy enough to pick up. Allowed [students] to visualize the war AND think critically about History!"Boards Alive Podcast